Number of Players: 4-6
Game Time: 20
Age recommendation: 7+
Games Category: Games camp
Gameplay: Wear Spring tide event is one of three in Taiwan during the Qing collar civil commotion. At the same time, is also the longest of a popular revolt. Among this history, in addition to wearing a spring tide outside, there are many forces in the central region of the parties involved. Forces all over each other's positions differ, which underlie the Qing government still competing for cooperation with local forces, disputes between different ancestral home, land water rights. As a result, not so much wear spring tide led by local forces against the Qing government. Rather local forces in the past existing social context, mutual strife.
Game, players will take turns playing all forces, attempted in this ambiguous situation of unrest, the maximum benefit for themselves. Whether you are a revolt led by Dai Qing spring tide, the Lin family of Wufeng, to assist the Qing Hakka, or an attempt to suppress the popular revolt Qing, even when aboriginal.
Starting from the starting players, play one card face down in front of their own cover. The remaining obedient players take turns to play a bit from the hands of the hands, face down in front of their own cover. After all everyone play a card while covering the front of the card open. Then proceeds to determine the outcome stage.
Way to determine: the maximum value of color to win and get the bounty. The minimum value of the color out. The small value by two or more players color composition, by the color out with a minimum number of players. When all players play colors "are the same" and "not the same" direct digital size determination based on the card, the player wins the biggest, the smallest player out. Determine the outcome of any game situation of tie occurs, chosen by the Tibetan people judged mirror.
Players will hand out to the Tibetan people mirror, mirror Tibetan people to become the next bureau. When the deck is exhausted, the hands of each player wins two cards, the game is over. Get the most reward the player wins.
Game contents: red, yellow, white and green black forces of each card 12, 24 silver, gold 9, 1 part of the game manual
Game mechanics: hand management, removing players
Designer: Liuzhong Yue
Artists: Lin Jin, Chen Guanan
Editor: Lin Jiesen
Origin / manufacturing methods
Taiwan




